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MSI GeForce RTX 3080 GAMING Z TRIO 10G LHR Gaming Graphics Card - 10GB GDDR6X, 1830MHz, PCI Express Gen 4, 320-bit, 3x DP v 1.4a, HDMI 2.1 (Supports 4K)

£9.9£99Clearance
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Tri Frozr 2S -jäähdytysratkaisu on yli kahden korttipaikan korkuinen eli se haukkaa emolevyltä kolme korttipaikkaa. Näytönohjaimen pituus on kasvanut Gaming X Trion massiivisesta 32 sentistä 33,6 cm:iin ja paino on noussut 1,56 kilosta jopa 1,88 kiloon. Käytössä on samat kolme 95 mm:n Torx Fan 4.0 tuuletinta, joissa kaksi vierekkäistä lapaa on yhdistetty ulkokehältä toisiinsa. Jäähdytysratkaisu on kyljistä avoin ja kaikki tuulettimien puhaltama lämmin ilma palaa takaisin kiertoon koteloon. Vakiona käytössä on Silent-tila, tuulettimet ovat lepotilassa pois päältä ja alkavat pyöriä, kun grafiikkapiirin lämpötila nousee yli 60 asteeseen. Grafiikkapiirin lämpötila nousi ylikellotettuna 69 asteesta kolmella asteella 72 asteeseen, GDDR6X-muistien lämpötila 86 asteesta kahdella asteella 88 asteeseen ja kokoonpanon tehonkulutus 582 watista 53 watilla 635 wattiin. Kokoonpanon melutaso nousi Gaming-tilassa jo melko äänekkäästä 39,5 desibelistä ylikellotettuna 40,5 desibeliin (tuulettimet 2060 -> 2275 RPM). It took a couple of years (plus) before we saw a substantial number of game titles that feature ray tracing and DLSS. In this review, I included three of the latest AAA game titles with ray tracing and DLSS features; namely: CoD Cold War, Watch Dogs Legion, and Cyberpunk 2077.

Power Limit -tehonkulutusrajoitus nostettiin 370 watista 430 wattiin ja näytönohjaimen BIOS-kytkimestä käytössä oli Gaming-tila. When it comes to performance, well, you have seen the results above. The RTX 3080 SUPRIM X performs a bit faster compared to a reference-spec RTX 3080 like the GALAX SG. This is thanks to its better cooling solution and higher power limit. Although, honestly, the difference isn’t that huge or noticeable without benchmarking and comparing the numbers side by side. For this test, I used the NVIDIA driver version 457.30. The graphics card was tested in three resolutions – 1920×1080 FHD, 2560×1440 WQHD, and 3840×2160 4K UHD.This review tests the MSI GeForce RTX 3080 Ti SUPRIM X; yes, this is a factory tweaked 3080 that brings in an additional extra performance when compared to reference values, whilst merged with a custom PCB and cooling design. It's a graphics card series that accumulated with its factory tweak stays close to 3080 Ti performance levels. It's been an odd last year if we're just talking about computer components, silicon shortages, and mining; for a long time now, it's been a case of sour grapes. That is unlikely to change very soon. People are nearly fighting over a moderately priced graphics card, which frequently costs up to three even four times the MSRP. NVIDIA, on the other hand, is continuing on its current path, placing hash rate constraints on consumer-grade GPUs and launching refresh products as expected. Today, we see such a refresh product, the GeForce RTX 3080 with 12GB, which is positioned between the 3080 and 3090. This card features a shader core count of 8960 and is combined with 12 GB of GDDR6X graphics memory running at a 19 Gbps rate. Much has been written, rumored, and spoken about this card, and with its libidinous shading core count, it is certain to be a beast in the enthusiast performance category. Keep in mind that NVIDIA released their Ampere GPU series in September 2020. NVIDIA's GPUs are manufactured on Samsung's 8nm technology. This method advances Samsung's 10nm process; no EUV is currently used in production. While most RTX 3080 cards only require two 8-pin power connectors; the SUPRIM X requires three 8-pin PCIe power connectors. The SUPRIM X has a higher power target and limit compared to other RTX 3080 graphics cards. It also requires at least an 850W to run smoothly and to avoid any over current or tripping. If you have a lot of components installed or connected to the system, I’d recommend going above 850W just to be on the safe side.

When the RTX 20 series launched, there were no games that fully supported ray tracing. And some of the early games that did support them wasn’t visually jaw-dropping, at least in my opinion. Also, the first version of DLSS was bad that I didn’t recommend using it at all. Let’s do some synthetic benchmarks first. For the synthetic benchmark results, I used 3DMark’s graphics benchmark tests. On the left-hand side are graphics scores, while on the right-hand side are the average frames per second (FPS). Below are the results I got for the MSI RTX 3080 SUPRIM X (silent mode): Näytönohjainten testikokoonpano on kasattu Cooler Masterin Cosmos C700P -kotelon sisälle, jonka etupaneelissa kaksi 140 mm:n kotelotuuletinta imee viileää ilmaa kotelon sisuksiin ja takapaneelissa yksi 140 mm:n tuuletin puhaltaa lämmintä ilmaa ulos. Testikokoonpanona toimi NZXT:n Kraken Z63 AIO -nestekierrolla jäähdytetty AMD:n 12-ytiminen Ryzen 9 5900X -prosessori asennettuna Asuksen ROG Crosshair VIII Hero -emolevylle ja 16 gigatavua DDR4-3600-nopeudella toimivaa keskusmuistia. Käyttöjärjestelmänä on käytössä 64-bittinen Windows 10 Pro asennettuna Corsairin 2 teratavun MP600 M.2 SSD:lle. Kokoonpanon virransyötöstä vastaa Corsairin 1000 watin HX-virtalähde.This GeForce RTX 3080 graphics card with LHR (lite hash rate) delivers 52 MH/s ETH hash rate (est.). Second-gen RT Cores: New dedicated RT Cores deliver 2x the throughput of the previous generation, plus concurrent ray tracing and shading and compute, with 58 RT-TFLOPS of processing power.

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